

Let’s build a great empire with GoldenAge - Brave New World and have One More Turn!! You will have a whole new experience when you play with this mod.
#G2a brave new world civ 5 mod
Overall, this mod acts like an expansion patch like Rise & Fall and Gathering Storm.

Moreover, all civilizations and leaders have been reworked to highlight the characteristics of each civilization. A lot of new mechanics and rules have been added. This is accomplished by breaking the traditional way of gameplay. The last aim of GoldenAge is to make the game more interesting. I am pretty sure that you will love the new urban planning system. You will also receive huge production bonus when you put mines or lumber mills together. For example, same districts from different cities (make a triangle or rhombus) will give you huge district adjacency bonus. You will get super huge bonus when you place the same type of elements together. GoldenAge also emphasizes the fun of urban planning. Now you will find that ‘population is everything’. The most important goal of this mod is to let you pay your attention back to the development of city population by encouraging Tall play. Crazy expansion of new cities (Wide play) with very few citizens is believed as the best strategy to win deity difficulty. It's cheating.IntroductionIn Vanilla, city with large population is meaningless. The game set different rules for you and AI. It's just that they have it and you don't.Ĭheating means you break rules, how can the game itself break its own rules (except as a bug)? There's no hope to become so good to outrace them to the wonders. For example at highest difficulties you can't build early wonders, because they can build them from turn 1 and you don't. It's certainly not because of some feeling of morality.

Do you think the satisfaction of beating a good AI at chess is the same than playing vs a very poor one which plays with 16 queens? Why is them being smarter and going through the tech tree faster better than them having the same intelligence but a head start?īecause you're playing by the same rules and then it become a challenge to get better and smarter. At deity you still see them making the same dumb mistakes they make at settler. Maybe you don't know how this work at higher difficulties? AI doesn't play better. There will be a point anyway in which you'll be forced to level up or just abandon the game, cause AI plays worse than a 5yo. What I can suggest you to delay the difficulty increase is start doing some roleplaying and limiting your game some way (house rules like "never attack first", or force your strategy around your civ, your starting pos, or whatever instead than playing the optimal strategy). Just a different game.īut you can't neither stay at prince cause game gets boring. Like starting at year 1 AD at normal difficulty. For example early wonders become impossible just because AI has a huge starting advantage over you, so it's just a game of catching up. Problem is you can't really enjoy the game at its fullest at higher difficulties.

It's not just a matter of principle, or disliking the idea of cheating. But if cheats were a solution for poor AI in the early 90s, 30 years later having no progress on this is unacceptable and frustrating. That's the biggest problem of Civ games since the first one.
#G2a brave new world civ 5 free
However, if they get free objectives like instant units, free techs, or free gold generation, then it sounds kind of anti-fun. If raising difficulty makes them “smarter” than I’m all for it. However, the idea of them getting free stuff irritates me. I don’t really know what the advantages they receive are. I appreciate your insanely fast responses everyone. I’ll take the vast majority-advice and bump up the difficulty a few notches and see how it feels. Maybe I’m the cheater for picking civs that are geared towards the win-con I’m aiming for.ĮDIT: well this received way more feedback than I expected. My favorite civs to play as are Russia (when going domination), Babylon (when going for science win), and Greece (for diplomatic). I’d very much enjoy more intelligent opponents, but not at the cost of having AI that “cheat.” I see most of you play on much higher difficulty level, so I’m curious what your input is on this.
